AI Insights · Timothy · June 2022
Top 5 Low Poly Games on Android in Ecuador: Q2 2022 Performance
Discover the performance of the top 5 low poly games on Android in Ecuador for Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 low poly games on the Android platform in Ecuador showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced fluctuations in weekly downloads, peaking at around 28.4K in mid-April. Weekly revenue saw a high of approximately $4.3K at the end of March and April, with a gradual decline to about $2.7K by mid-June. The game maintained strong weekly active users, starting at 950K at the end of March and steadily increasing to approximately 1.04M by the end of June.
Idle Lumber Empire by AppQuantum had significant variations in weekly downloads, with a notable peak at 24.8K in early April. Weekly revenue remained relatively low but stable, ranging from $21 to $55 throughout the quarter. The game’s weekly active users saw a decrease from 27.1K at the end of March to 9.6K by the end of June.
Albion Online from Sandbox Interactive GmbH maintained low but steady weekly downloads, averaging around 300 throughout the quarter. Weekly revenue peaked at $49 in mid-May but generally stayed within the range of $19 to $45. The game’s weekly active users showed minor fluctuations, starting at 583 at the end of March and ending at 542 by the end of June.
Art of War: Legions by Fastone Games HK saw its weekly downloads decrease from 521 at the end of March to 230 by the end of June. Weekly revenue remained modest, peaking at $48 in early June. The game’s weekly active users decreased from 8.4K at the end of March to about 5K by the end of June.
Island War, also by Fastone Games HK, had consistent weekly downloads, averaging around 500 at the start of the quarter and ending at about 350. Weekly revenue saw slight fluctuations, peaking at $34 in mid-June. The game’s weekly active users decreased from 1.12K at the end of March to 634 by the end of June.
For more detailed insights and data, visit Sensor Tower.